What are the differences between the following actions:
Set Ignoring Input
for the 8-direction movement behaviour? They seem to do exactly the same thing to me.
With Set Ignoring Input u can still control object via events (for exemple, to make AI)
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So Deactivating makes the sprite ignore actions related to the 8-direction behaviour?
Set ignoring input is good for enemies and cutscenes which you have the player do an action like going somewhere without pressing any keys, while activated disables the events of that character completely.