I have been experimenting with spritesheets lately, but from where I stand today, I would say that "messing around" would be a more appropriate term.
THIS is what I did, and also UV-offsetting works now.
However, I fail to establish a working technique to stick the spritesheet to another object, let`s say a sprite, that I can freely rotate (probably due to it`s quad nature).
I tried to give a sprite the TiledBackground`s texture with TextureSetter, but of course this implies the whole sheet and not only the cutout I?ve set on the TiledBG. Applying a pixel shader to offset, rotate and zoom the cutout results in an utter mess.
My next shot would be to write and apply a vertex-shader that does the job, UNLESS there`s somebody out there that knows how to overcome the problem.
And yeah, I thought of firing up the sheet to ImageManipulator, do a cropping loop and write the cutout to a sprite, but the loop is ... not that quick.
So, anyone? <img src="smileys/smiley2.gif" border="0" align="middle">