I'm glad I found this program. I've been fiddling around with all sorts of things for years and never really found a good outlet for my game ideas. I like that it's easy to pick up and figure out how things work simply by fidgeting with them. That said, I've got a snag.
I'm making a platform game where a person, equipped with a bat, can hit projectiles to prevent being hurt by them. Deflecting them away is easy enough, but I'd like to be able to return the bullet to the enemy that spawned it, which will in turn destroy it, and I'm not too sure how. Playing with the bullet behavior, I found if I rotated it 180 degrees it would fly in the opposite direction. But with moving targets, it'd be pretty difficult to hit anything that way. I can make the bullet home in on the player by telling it to look at her, but trying to do the same to the enemy will make it aim at the nearest instance of the enemy rather than the one that shot it. Is there a way to be more selective of which instance the bullet will look at?
Thanks for reading and in advance for the help.