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Problems with progam

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  • im doing a direct x game with construct and im coding logically, but for some reason construct hates me

    im making a platform based game, and when i try to get the screen to scroll with my platform character it... doesnt

    i have a event that says Always (every tick) : System: Scroll to X Player.X

    player being my platformed sprite

    also im trying to get it so that the player only shoots 1 bullet every quarter second, but i cant figure out how to do it

    i tryed making a private variable on player, and when V is down and the variables Count is 0 it fires a bullet

    and set the value of count to 0.25

    and then i have another event where if count i equal to or greater then 0.25 it subtracts 1*timedelta from the varialbe count.

  • 1:There's a check box in preferences that says center view on me.

    2:Try the condition "Every x ticks" set to 250ms, than add your mouse & keyboard condition V is down by right clicking and choosing add new condition.

    Have you tried the Ghost shooter, or Platform school tut's yet?

  • 1:There's a check box in preferences that says center view on me.

    2:Try the condition "Every x ticks" set to 250ms, than add your mouse & keyboard condition V is down by right clicking and choosing add new condition.

    Have you tried the Ghost shooter, or Platform school tut's yet?

    yea, i used the platform tut for this, and i couldnt get his scroll to x event to work

    thanx for the tips thoug

  • Another question, when it shoots, it plays the shoot animation for only a split second, how do i get it to play the anim for longer after the shot is fired?

  • If it's a separate animation you could probably just change the length of the cycle in the animator preferences.

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  • I won't bother moving this, but in future can you please post questions in the proper section. You will get a faster reply and probably help from several people on the topic.

    You can find the proper Help section here:

    ~Sol

  • Not sure how I missed this one, I've moved it in to help & tech support.

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