I have X amount of placeholder sprites that are generated by some sort of engine.
Then I have another sprite of the same size with a physics behavior attached to it.
I need a loop to create the physics objects in place of the placeholders, since it takes forever to do it without a loop.
However, Construct loves to do this little thing called "crashing" whenever I make any sort of attempt at it.
I made a really simple example to show what the deal is:
Is there any way around this?