Where can I find the math that's being uses behind the system math expressions? I need to convert a few of them to work with my 3D coordinates system like distance between or w/e (those expressions that use xy only).

And 5 point lerp would be nice for half circle math so I don't have to toy with 5 lerps together to make a simple half circle or w/e for my collisions.

distance can work with any two dimensions, x,y x,z y,z etc.

3D distance is just: sqrt(?X^2+?Y^2+?Z^2)

angle(,,,,) doesnt need to be 3d.

what excactly is half circle math, and why do you need beziers to draw one? sin&cos is much better suited, and infact its extremely faster work wise and power wise. what are you trying to do because i cant help but think your making things harder for yourself the way your going about things right now