Thanks for the quick response, but first I think Kastas you forgot the actual object files. But what I wanted to do is alter colour information on a pixel by pixel basis. I can do this for sprites by using the Image manipulator. The two Things I want to be able to do is map a procedurally generated world to a sphere. and possibly alter colours on ship models to a specified colour by the player. The latter is not as important as 2D sprites actually look pretty good, I would just like the option for testing.