thanks for answering!
that first issue was embarrassing, how did i not figure that out, ugh.. but much appreciated!
but so, the second issue. ill try and keep it simple for the sake of discussion:
right now i have that max 500 units for global var. (stamina).
i was thinking of making another global var, lets say "level up".
every 10 enemies killed levels up, global var sets to 0 again. no problem so far.
that level up adds, say +50 to that 500 globar var, so the first level up would be 550.
the problem is:
to regenerate the stamina bar over time, i have a condition/action as follows:
always--> if global var (stamina) is less than 500 ---> add 2 to global var (stamina).
that becomes a problem if im going to level up the max stamina over that initial 500.
basically this is the whole issue im having here.