Loosing hair problem :)

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  • Hi guys (yeah im coming here always with a problem)

    Now i've got one with the rope example i've found there

    the one from Ashley

    i was using it to create hair for my heroine but when it becomes dynamic she is loosing it ^^

    <img src="http://img507.imageshack.us/img507/1161/clipboard01dyp.jpg">

    So i am asking , is there a way to make a function that mathematically calculates the object position to put them together ?

    i'm not good at this : /

  • physics... that requires a physics engine. No simple formula will help you get realistic hair. For something as small as hair, I really recommend that you don't use physics. It will look bad more often than good: the physics engine has it's limitations. For hair, the best would be fluid animations, but sprite distortion might be able to put out a decent effect.

  • There are special shampoos against that problem

  • I think using bones to keep the hair together should work. But I never tied it.

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  • yeah but it would be animated , if the point hinge fails i will make one with bones

  • Might try the warp shader.

    BTW Bald is beautiful.

  • Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner!

  • Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner!

    You dont need the new mesh features, just x and y distortion.

    sprite distortion might be able to put out a decent effect.

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