instance controlling

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  • + enemy1: Value 'timer' Equal to 0

    -> enemy1: Set angle towards player

    -> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point

    -> enemybullet1: Set angle to 90

    -> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point

    -> enemybullet1: Set angle to 95

    -> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point

    -> enemybullet1: Set angle to 85

    from script above, i want every enemy1 to shoot out enemybullet1 after timer ended or become 0

    but, what i got is just one enemy1 that shooting out bullet

    can someone point out where it goes wrong?

    thanks

  • Do all your enemy1 objects use the same sprite? If so, perhaps you can wrap the events you listed above within a "for each object" loop.

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  • thanks, it works <img src="smileys/smiley1.gif" border="0" align="middle" />

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