Thanks for the response! It's not what I'm looking for, however. It's not forced scrolling--it scrolls where the player goes. :P
I wanted to replicate the arcade shooter type of scrolling. The best example I can get off the top of my head is this:
(ignore the particle stuff xP)
In theory, I believe I need to create an object that will act as a camera, and move up, with the window following that. My player object will need to move independently from this scrolling (ie. always move relative to the ground, but stat still relative to the window frame when I'm not pressing any keys). I tried to assign the camera a custom movement for this task, but I can't figure out how to make it move.
On load: camera: Set vertical speed: -10
..doesn't do anything. ): The wiki doesn't seem to have any usage examples either. Any resources for learning how to use it would be appreciated, too. x3