I guess this is not gonna sound very good being my first post in here and all, but oh well.
I'm making a "Starfield" game in Construct: The player will move in 8 directions avoiding a series of "stars" which move to outside of the screen as they embiggen in order to give a "Moving through a starfield" effect.
Now, I'm a little stuck in two little things:
1.- In order to make the stars move, I'm using the Bullet Behaviour. Now, what event I need to use in order to make the sprites bigger as they move farther away from the center?
2.- In order to give a better effect and a bit of a challenge, the bullet speed must be exponential. Is there a way to do this? (Ie: In the initial position, speed would be X. 10 pixels away, speed would be X*2. 15 away, X*4. 20 away, X*8 and so on)