Alright, so I have some experience with procedural dungeon generators and I figured this would make an excellent starting point for a Construct project. My problem is I'm still learning the interface and I don't know a lot of the built-in variables. I'll update this thread with questions as they arise instead of making new ones, but for now let's handle it one at a time.

I have two 32x32 tiles (to signify a wall and a floor) and I'm trying to fill the room with wall tiles to start. In the Event Sheet Editor I set a CurX and CurY variable, then I'm attempting to loop a number of times equal to the width and height of the room divided by 32. I can't figure out how to get the loop to run according to the size of the room. I've tried "Width / 32" as a parameter, but that didn't work.

After I determine the width and height of the room, I will increase CurX or CurY accordingly and place a tile at CurX * 32, CurY * 32 for each iteration.

**EDIT:** ehh, I made some progress using 'layoutwidth' and 'layoutheight' as the parameters for the number of iterations. I'm not sure if those are correct, though. I also cannot figure out how to nest the loops for the life of me.