I can't find the orbit plugin. Do I have to DL it or am I just blind?
Couldn't I just set a PV for the orbit objects and see if the enemy with the the UID matches that PV and set it to follow that enemy?
Well that's my theory anyway. I have tried it with little success though.
For each OrbitShield
->Pick by comparison Baddy: Unique ID = OrbitShield.value(EnemyID)
action: OrbitShield: set position:
Baddy.X + cos(TickCount * 1.2 -OrbitShield.Value('TempRadialOffset')) * 70
Baddy.Y + sin(TickCount * 1.2 -OrbitShield.Value('TempRadialOffset')) * 70
BTW, thanks to the people on the forms for the circle/orbit code <img src="smileys/smiley20.gif" border="0" align="middle" />
So anyone have any ideas? anyone?