This is kind of a generic question. Are there any generic rules for setting up as much animations as needed for a specific sprite? I mean, the order of the events, the use of sub-events, etc.
I am doing a test platformer (metal slug - like), and I am focusing first in the range of animations that the player sprite needs. The problem is that I cannot find a way to know the propper order of events. Every time I insert a new animation, it takes me ages to set the events in a way that mahe them behave as I intended.
The player character is a single sprite of a soldier that needs the following animations:
And two more sets of animations for each of those attitudes: one set for shooting, and one set for knife stabbing.
shoot while running
shoot while standing
shoot while crouching
shoot while crouching walking
shoot while jumping
shoot while falling
knife stab while running
knife stab while standing
knife stab while crouching
knife stab while crouching walking
knife stab while jumping
knife stab while falling
So far, I have only managed to make work the ones I marked in GREEN (the last two with help from Deadeye), but every time I try to add a new one, I end up trying lots of different combinations in order of events, with or without sub-events, etc. It also may happen that I manage to make a new animation right, but it screws up one of the previous ones that worked ok.
Any advice will be appreciated.