Footsteps

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  • Hello, I'm building sound design for my game and am trying to get my character to generate footsteps. I have a bunch of 'stepping' sounds but am not sure how to sync them to my characters feet, or even how to make the system randomly pick a sound from a bank of about 10 footstep samples.

    Any help would be welcome

  • Have your sound play when the frame matching contact with the ground is played. So if in your animation, frame 6 is where your characters foot would hit the ground, play the sound on frame 6.

    For randomization, you can use a private variable and use Random(x), with x being the number of sounds you have. Then make an event for each possible variable, and play a different sound.

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  • Fantastic, cheers.

    Have your sound play when the frame matching contact with the ground is played. So if in your animation, frame 6 is where your characters foot would hit the ground, play the sound on frame 6.

    For randomization, you can use a private variable and use Random(x), with x being the number of sounds you have. Then make an event for each possible variable, and play a different sound.

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