Drag and drop problem...Solved

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Use inertion of your movements to throw, rotate your objects and etc. Objects can interact with others while dragging.g
  • What am i doing wrong with this event?

    The round sprites dont seem to position correctly to the mouse?

    + Powerups: Is Dragging

    -> Powerups: Set position to (Int(MouseX/32)*32), (Int(MouseY/32)*32)

    <img src="http://dl.dropbox.com/u/22173473/fireworkspic.png" border="0">

    cap

    Thanks in advance

  • Um your upper cells appear to be about 48 pixels apart? So the 32px rounding doesn't quite match it?

    I guess you could do a separate rounding on drop and/or if the things overlap the rocket?

  • Um your upper cells appear to be about 48 pixels apart? So the 32px rounding doesn't quite match it?

    I guess you could do a separate rounding on drop and/or if the things overlap the rocket?

    Thanks Somebody

    God I am thick!...BUT... The sprites DONT stay 'centre mouse' while dragging, they seem to be out of sync? <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Try: (ceil(MouseX/32)*32) instead of int(). Produces nice results here.

    Edit: Actually try this:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/3bae18e2.png" border="0" />

    Seems to work very nicely.

  • Try: (ceil(MouseX/32)*32) instead of int(). Produces nice results here.

    Edit: Actually try this:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/3bae18e2.png" border="0" />

    Seems to work very nicely.

    --------------------------------------------

    Problem solved.

    Thanks for the solution

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Ceil's changed for the next release. Not sure if it would break anything there tho.

  • Say what now!

    New release!

    Hell's Teeth <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Ceil's changed for the NEXT RELEASE. Not sure if it would break anything there tho.

    "The reports of CC's death are greatly exaggerated"

  • Yeah, well, Rojo made that fix right after this previous release.

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