that's another thing i'm curious about, an inventory system,
i'd have to see how to make an inventory, and populate it then items you currently have, adding removing items to it, and how to save that too.
mainly about craft, i wasnt wondering so much about the interface side of it, but i was scratching my head about the possible crafting formulas (mathematical formulas that is)
like for example, i dont know exactly how pokemon are bred math-wise,
but i know each have an id hash number, and a formula applied to it gives the new pokemon offspring.
so i was thinking
item A ID: ####
item B ID: ####
and apply a formula to A & B so that it always returns C
and if the same formula is applied to A & C it'd always give out D for example
but it'd have to work the other way around,
that is A+B=C and B+A=C
any ideas on that?
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