Is there a way to turn collision off for an object, but only when it collides with another specific object, rather than turning collision off completely? Similar to the way you can with the physics behaviour, except without the physics.
I basically have a flying character that picks up a box, I need the box to not collide with the character as it's being carried. But I'd like the box to be able to collide with other objects while he carries it.
If that makes sense