You guys are awesome, has anyone mentioned that lately? So here's my attempt at dropboxing my current caps...
The first one is 1600x900, so for anyone with smaller res, you should maybe check that, and it was simply my attempt at trying to get my character moving and interacting with the world, Arrows, S for jump, D for strike, Space for run, and Esc to exit. Don't know how to make them customizable yet...
The second is 1024x768, it's the same engine with some small changes, mostly just sprite size and jumping speed, it's just meant as a way for me to figure out how to have a single event sheet running the game behind multiple layouts.
[quote:p2p1uc1h]I think what he's saying is the thought of having to follow where all those different locations are if their all split up across many many layouts could be a bit annoying after you get beyond a certain number, and grouping them up inside fewer layouts might work out better (I didn't think of that at first when I suggested different layouts)
Now that I think about it, I imagine the way that Castlevania games do it would translate into having single layouts for the bigger sections of the map where all the room are related, but having a few different sections, thus multiple layouts...if that makes sense lol. They have sections with load rooms in between for things like palette changes and monster loading I believe. Would it be resonable to do it that way? The only reason I'm so focused on their platform engine is that it seems to feel pretty much perfect when I play (granted I'm biased as I have a large majority of the games in the series), so I figure, if it ain't broke, make your own version
[quote:p2p1uc1h]Saying that though, if his game is smaller, then layouts would be the better choice.
Kinda hoping to make some large outdoor regions, as well as a couple indoor mazes to start with. After that, I'd like to start populating it with bad guys of varying degrees. I'm just trying not to let my imagination get further along than my learning speed lol, which does tend to happen.