Another problem has come.
I made the collision masks shorter so that the Player can crawl below the "platform".But if I release the down button while below the "platform",
The player suddenly starts from the starting position.
I think this is because the collision mask for standing overlaps the solid platform.
If he release the down button,I want the player not to stand but stop in the crawling state.(Do you know what I mean?)
What do I do?
I think I should use the "when ceiling just above" event and I don't know what action I should use.