After not having touched MMF2 at all for the last couple of years I decided to go ahead and try my hand at game development again, but this time with Construct. However, it seems I got a little rusty. In fact, I can't even get a basic platform engine right anymore! With MMF2 I used to make custom platform engines all the time using loops to I could try to pixel perfect collisions. I'm trying that same approach here, but it looks like I've lost my touch. Can you guys help me?
When you download the CAP first run it. You'll see what's going wrong: the player does stop falling, but actually falls into the ground. It's supposed to rest on top of the red collider bits.
What am I doing wrong? Do the loops work differently here?