1. Eh, it'd be difficult, you'd need changes to the Sprite object really. What do you want to do?
two things, first for the bitmapped text object (sprite lettering), I was hoping to let the user setup up a text box, so the text display would be limited to a rotatable box,
like a traditional text box, if the text was longer than fit into the box it could be partially obscured or not visible, and then they could scroll text across to bring it into and out of visibility like a scrolling marquee
the second was for my personal plugin project, I wanted to be able to setup complex distort map functions that constantly update sprites. I suppose it's possible to do with events, by having the plugin have distortion specific expressions, and then "always" - set distortion to those expressions, but that's a little messier than the way the rest of the plugin works,
and as far as the first usage, (with the scrolling text box), that plugin is for widespread use, and I'd prefer not to make the user have to take extra steps to make the plugin do what it's supposed to.
2. There is no "left corner". Do you mean the top left corner or bottom left corner?
yeah, I meant to type top left
Of the sprite box or the bounding box?
I don't think I know the difference
What's wrong with the code you posted anyway?
nothing, but if there was a function that returned the topleft corner, I would rather do that