Okay, here is the alpha release of the effect suite I'm working on.
Feedback is very much welcome, as are any questions.
I'll be releasing effect demos, in both .cap and .exe form, for the other effects soon.
Fisholith Effects - alpha 1 - 111111.zip
(The "111111" is the date.)
<font color="blue">Effect Demos (compiled):</font>
Download - Bias Gain demo app
(more to come)
Unzip the ".fx" files and place them in the following folder, (depending on your OS).
XP: C:\Program Files\Scirra\Construct Classic\Effects
Vista & 7 x64: C:\Program Files (x86)\Scirra\Construct Classic\Effects
<font color="blue">Effect naming:</font>
For the alpha releases, all effect names start with "!fi -". This is because when I work on them, it's much easier to have them sort to the top, and stay in a group. I hope this isn't too inconvenient for anyone for the time being.
Effects with names ending in RGB give individual control over the Red, Green, and Blue channels.
<font color="blue">Effect Instructions:</font>
I'll be releasing more detailed instructions in the future, but for now, each effect has some built-in documentation which should help out.
When adding a new effect from the effect list, the description of the selected effect can be seen in a gray box at the bottom of the effect list window. If a description doesn't quite fit in the box, then you can always stretch the window wider to read all of it.
Effect Parameter Descriptions:
When you add an effect to an object, and edit the effect parameters in the Property panel, clicking on one of the parameters to edit it's value causes a gray box at the very bottom of the Property panel to show a description of that parameter. I've tried to make the parameter descriptions pretty helpful. They will often explain what the parameter does, what to expect from specific example values, and the valid range (e.g. 0.0 to 1.0) and type (integer or decimal) of values.
For parameters that are integer menus, (e.g. 0 = off, and 1 = on.), the parameter descriptions will list the available menu options, and their effects.
 = Normal blend.  = Add blend.  = Multiply blend.
<font color="blue">Effect List:</font>
Additive Bidirectional RGB
Bit Crusher RGB
Channel Select RGBA for BG
Channel Select RGBA
Compose RGBA Tiles Stretch
Compose RGBA Tiles
Dither Map Bit Crusher RGB
Dither Map Gen 8x8
Dither Map Posterize RGB
Elevation Gradient Chromatic
Global Variable Texture Viewer
Grayscale to Opacity Gamma Aware
Grayscale to Opacity
Posterize RGB f3
Scan Line Tool
Threshold Soft Color
Use Background via Alpha Mask
Use Background via Bounding Box Mask