> It's done when it's done, and yeah, you'd select it from the runtimes list.
> For the record, it's probably Crysis itself that sucks up all your resources, not necessarily DirectX itself. Remember OpenGL and DirectX are both just interfaces to the same hardware.
Well that should keep others quiet about OpenGL being crappier
And fair enough on the done when done thing heh.
I never said it was crappy... Rich basically reitterated exactly what I said. OpenGL is fine... nothing wrong with it, it's just 10x harder to make the same stuff with it as you can do with DirectX. It is also a lot harder to optimise properly which is why the doom engine ran so badly at the time... I never said OpenGL was crappy though.
Anyway, as stated already... OpenGL may be supported at a later date if necessary, and hopefully if Ash has time that will be the case because it would be nice to expand the platforms that Construct could run on.