Motion Blur is nice, but it's really just a gimmick. It's not going to make the game any more fun if it's turned on, and it's way too intensive to be played by casual players. Most people get into indie games because they just want the core game play and originality witch was present in earlier eras. IMO most games these days care mostly about graphics and looking as hot as possible.. Just gimme a new n64 Zelda or Snes Mario and i'll probably be playing them a lot longer than Gears of War.. I'm not saying that I loathe all new games, just trying to get the point across that indie games are part of a completely separate universe in which I care nothing for high end graphics. Pixel art, 8 bit sounds and chiptunes ftw.
not for me, I play indie games for the originality, and the price
I can buy an indie game just to try it
the pixel art, chiptunes thing you like is a matter of personal taste
both braid and world of goo are way ahead of what was possible on those systems
personally, I don't want to make a simulation of an 8 or 16 bit game.
I want to make the experience as immersible and visceral as possible.
2d was left behind when fast 3d became feasible. Construct is a vehicle for elevating 2d to current gen, where people can say," wow, that game looks amazing!"
thomasmahler's project is a perfect example. why would we not want awesome graphical effects at our disposal?
besides, motion blur is one of the least gimmicky effects I can think of. the lack of it has been an obvious visual flaw in animation since the original king kong and godzilla claymation scenes