Text Blitter-Like objects

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From the Asset Store
Animated Text
$3.99 USD
With AnimatedText behavior you can make an impression of the text being “typed live”.
  • I don't suppose anyone is will to code a object that let's you use Bitmap Fonts as text.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/BlazingStar.png">

    I think a lot of people would find it interesting and far more enjoyable than just plain text.

  • id like to have this too, real fonts get on my nerves.

  • Blitter in general would be useful. Though you could chop that image off into individual pieces, which you can then display in runtime based on context. Might be faster than blitting algorithm, I guess.

  • I don't think us devs will have time for a project like this for a while, it'd be a good one for a 3rd party dev to go for.

  • This would potentially also help with the font rendering, right? Cause it won't render font itself, but bitmaps as text.

    This would be really sweet, then.

  • maybe someone could make this as 3rd party?

  • This would potentially also help with the font rendering, right? Cause it won't render font itself, but bitmaps as text.

    Yeah, there's no reason bitmap fonts wouldn't look perfect. It's the DirectX font drawing system that sucks with antialiasing.

  • It'd be a nice project for a third party dev.. hint..

  • Yes I am looking forward to a plugin like that for quite some time now. I'm kinda sick of using workarounds (

  • There are Bitmap to text convertors, but then you'd just get a black text.

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  • I know this is no substitute for an object, but

    it's kinda fun

    and it works differently than the other cap I saw, shorter and more customizable:

    if you want to use a different font

    make the sprite font strip evenly spaced,

    and input the characters from your font strip into text2 and you can use any fontstrip you want

    maybe you'll want to edit it for your purposes

    to test

    just type in your words into the edit box

    click here

    as you can see, you can do text blitting in just a few events

    also, if you wanted to make it more efficient, you could make it so it didn't start from scratch every time

    but it runs well on my machine at least, until you type a few hundred characters

    for you troubleshooters out there if you change the toggle off on that action in the beginning and move sprite2 onto the board, you'll see it's glitchy for the first 50 something characters kinda weird, not gonna troubleshoot it anymore for now at least, not having any luck

  • Hey Lucid, that's a very smart method you have right there! Much better than my earlier attempt at something like this.

    Your example tends to crash though when you keep typing some text. Anyway, this seems to be the method to go atm. Well done!

  • but it runs well on my machine at least, until you type a few hundred characters

    well, after typing exactly 40 letters it crashed on my comp, what would cause that?

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