> actually thats pretty easy to do. theres an action point on one end of the goo cylinder, and it sets its postion to one of the balls, then angles it towards the other. THEN, it always sets its width to the distance between the two balls. Remeber, width is a form of streching
I think he's wondering how the instances are picked since their both the same object.
its can be easily done with two variables and two families on said object type.
all you need to do is
+green value ('ID') is equal to blue value ('AttachedID') (this picks the second object based on the object ID that blue wants to be attached to)
then goo set position to blue
and then you set goo stretch width to distance(blue.x,blue.y,green.x,green.y)
and angle towards green.