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Online plugin-Updates

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  • For those of you who have been around awhile, you may remember Mk. He was developing an online plugin and was making some awesome progress but then disappeared. Well I was looking at the old topic and noticed he had a link to his site in his sig. So I went to investigate. Through his site I found the contact information and emailed him. After a few days I received this response back:

    [quote:1yucdlqx]Hi Yankeesbro, I remember of my construct online plugin,

    the reason behind my sudden vanishment was a terribile

    HD crash that made all the source gone forever, I had

    some backups on my site but because of a server problem

    my provider was forced to erase my webspace some days

    before my HD died, you know, i'm a lucky guy.

    I've never said anything on the forum because, at first,

    I had in mind to start again from scratch but I had some

    busy times and I've never even menaged to start coding it

    again. After quite some time, when I had some spare time

    to start recoding my plugin I thought that it would have been

    probably too late as even when I was working on it the first time

    integrated multiplayer support was planned to be released

    in the near future so I felt demotivated and I gave priority to some

    other project of mine. I really don't know now if I can find enough

    interest and enthusiasm to try to code it again even if I'm sure it

    would be easier than before I really don't feel like making

    promises I may not be able to keep.

    Anyway if an online plugin is still really needed I think that I can

    at least try and see if I can come up with something.

    Bye,

    Mk

    So there is still a slim chance for him to work on it, so I thought if you showed him support and told him all the interesting projects you would use this for he might get re motivated.

    So I will send him a link to this topic when it gets nice and full to show there is still a great interest in this plugin.

    Here is a link to the old topic for those interested:http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=248&hilit=online+plugin

  • Wow nice work man :O

    I'd be really keen for a multiplayer online plugin... I've been banging on about it since I signed up I think. One of my major project ideas that I have is waiting solely on a MP plugin.

    I for one would love to have this pre 1.0 if possible! If you can find the time Mk, this would be freakin' sweet!

    ~Sol

  • [quote:j1m4s2h7]I really don't know now if I can find enough

    interest and enthusiasm to try to code it again even if I'm sure it

    would be easier than before I really don't feel like making

    promises I may not be able to keep.

    Interest? Like one third of this forum asked or wait for Online plugin, which is 200 users, would be great if you had time to make one really, other guys have bugs to repair and everything is now delayed couse of that. Thanks in advance.

  • One third may have interested, but I wonder how many would actually utilise it or implement it well ..

    Remember that there's no public server or person who's willing to pay for a dedicated host for it at the mo, so even if one appeared right now it's use would be limited. We've considered that when we have more donations we'll set one up, but we couldn't afford it right now.

  • One third may have interested, but I wonder how many would actually utilise it or implement it well ..

    Remember that there's no public server or person who's willing to pay for a dedicated host for it at the mo, so even if one appeared right now it's use would be limited. We've considered that when we have more donations we'll set one up, but we couldn't afford it right now.

    You could use the plugin as a direct play plugin. It wouldn't specifically have to be hosted somewhere unless you are making an MMORPG or something similar.

    ~Sol

  • I realise I don't post here all that much as I tend to mostly lurk, however, for me personally, a networking plugin (as in, allowing LAN or Internet games and whatnot) is the number one thing I have been waiting for in Construct.

    Every worthwhile game concept I have hinges on the availability and usage of a network plugin.

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  • If there will be some online plugin I could try get open server for use.

    edit: asked my webhost about server hosting and got dedicated is about 50 per month with linux and and 65-70 with windows 2008. So if anyone makes plugin I could get hosting for servers.

  • what about "send text/value to ip:port" and "on text/value received"? Then you'd have to have a server with ip database only.

  • For something that's starting up, you don't need dedicated hosting. Cheap VPS hosting is more (understatement) than enough to run something small that you need up (US$20/mo for my current Linux VPS on which I run various things). Even a desktop should be ample for the beginning stages of a game's launch.

  • Same what my host said but I was gonna transfer all my systems to same server so decicated would help me in many ways. Dont need different host for web site,shells,etc but VPS could do it also nicely.

  • The point of a VPS is that you have a virtual private server. That is, even though you're sharing a box in between other people, you have as much control of your server as you would if you were renting a dedicated server. At the moment, I am running a Tremulous server, Lighttpd/PHP/mySQL/SQLite, postfix/dovecot, a python IRC bot, an IRC client, and other various things. You could run a web server, and an MMORPG server all on one box.

    In any case, it's generally smarter to encapsulate your many things on different boxes so that if one program decides to eat up your CPU clock, your other programs are unaffected. However, I do realize we're talking about indie gaming here, so it's not important as it's (much) more expensive.

  • It obviously won't have to be amazing, but clearly it'll get used a lot even if we just stick with our current user base and don't expand - which is very unlikely. A lot of people here have experience in indie game developing and online play, so I'd imagine it'd have to be able to cope with about 100 connections at minimum.

  • Well I talked again with host and he asked few questions:

    "yeah but 100 connections with what?"

    "how much kbps"

    "what does the server exactly has to do , to guess how much cpu/ram you would need?"

    "but you still need to know if its unix or windows"

    So lemme know and I tell what he says.

  • We'll have to do some number crunching and testing when a preliminary online plugin is created, before we have realistic projections.

  • I guess the requirements for a turn based game and live shooter are going to be completely different, so it's hard to say.

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