? I saw that you have already planned that but I would like to add some ideas to it:
Square, Diamond, Hex cells with definable width and height (so that you can achieve Isometric grid sizes e.g. 32x16).
? Always hit option - Causes the bullet to chase the target so that it never misses it. (Warcraft III style) - Solved
? Use sprite as range - This will allow isometric target detection and also different shaped ranges. Sprite Width and Height should also be definable
? I saw this part in some post but I will repeat it - Maximum vertical speed (Isometric related again)
? Move on - Couldn't think of a better name right now xD This is basically not defining what it should go around but rather telling it what it should go ON i.e. the surface (object/family) it should pathfind on.
I'll probably add more :]
As a Contruct begginer I may be overlooking simple ways of achieving the above stuff so don't be too harsh :]