Help spreading construct :D

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  • I emailed a few open-source blogs and a few open-source websites to take a look at your website, hopefully more people will start to know about this amazing software. You guys should help by telling your tech friends and people who might be interested in this software.

  • I've done that before, and had some success. It'd be cool if other people could do that or promote/link to the site/facebook/twitter/youtube account. Remember to be tactful when phrasing the emails, they don't owe us anything!

  • I told a few of my friends and they signed up on here, I got like 3 of them to signup.

  • i am trying to spread it using my blog, but telling about it to friends is totally hopeless, they are just Prince Of Persia loving retards. Once i told about construct to one of my friends and this is the reply I got next day-

    "that thing(construct) is useless! it can only make 2d games i wanha make prince of persia!"

    People here have the notion that making games is easy(place a car, place a tree, boom! it's done!)

    and I really wanted to slap my friend hard

  • Heresy! The BEST Prince of Persia was in 2D! Tell your friends they're rubbish if they consider themselves Prince of Persia fans but shun 2D

  • As soon as I get my bearings I'll be using my site (sig) to promote Construct as I did Unity. I'm also in the process of creating something to help art minded individuals like myself, understand it from that perspective.

    ~t

  • sorry for going offtopic but I can't help myself

    [quote:2haagjw3]Heresy! The BEST Prince of Persia was in 2D! Tell your friends they're rubbish if they consider themselves Prince of Persia fans but shun 2D

    Yes, they know about it and they don't care about it, they just care about 3D POP movies

    Heck, they also believe that 2d games will soon vanish!

  • What, are we getting 3D sudoku soon?

    Yeah, yeah, back on topic, I mention Construct to people who talk about making games. I probably should make an awesome showcase game sometime, but I've got a job now and I can hardly find any time at all for Construct. My other projects have a priority

  • We just had our GGA event here in Visby this week and I mentioned Construct to a bunch of different people. Most notably some guys from Nordic Game Jam. I also talked to Nifflas about it (I had no idea he'd be there!)

    One guy from NGJ seemed very interested so I gave him the url, eventually (apparently the word scirra didn't mesh well with his phones auto-complete XD )

    But I'll be going to the next Nordic Game Jam (pretty much have to now) and I figured I'd try to get as many as possible to use Construct there.

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  • I'm probably beating a dead horse by saying this, but I think if construct games were able to be ported to phones/iphones or if the games could be played in a browser it would effectively promote itself. I think in this day and age many people are actively seeking out easy intuitive software to do just that. In fact the surge of people to this website might even be overwhelming.

    With that said, this wonderful software definitely deserves more exposure. I don't even recall how I stumbled upon it, but I do remember the first thought I had. "How am I just finding out about this now!"

    I think the most effective way to promote construct will be releasing games. So if anyone needs more motivation to work on that big project, that should be it I remember in my clickteam days, I would find ways to avoid the splash screens or the ugly games factory logo. However, with construct, and the nature of the product being open source and free, I can't help but want to put a huge construct stamp on my game to let others know. I think it was Mary Jane that made a really amazing looking opening video? I don't remember I have to go search for that thread now.

  • A browser plugin would definitely spark interest, not sure about the iPhone thing due to the amount of work and cost for something like that. But mostly we need some finished/published titles.

    ~t

  • Another big thing that's keeping the software back is the very quiet community, peeps seem very hesitant to assist new users with questions... I'm having a rough time learning things because I receive little to no replies when asking a question. It's a turn off, but I'm sticking it out because the product is pretty damn good.

  • Another big thing that's keeping the software back is the very quiet community, peeps seem very hesitant to assist new users with questions... I'm having a rough time learning things because I receive little to no replies when asking a question. It's a turn off, but I'm sticking it out because the product is pretty damn good.

    Well I am brand new myself, and I'm knee deep in tutorials and wading through the wiki. I think you just gotta space out your questions a bit, and work on other aspects of your game on your own sometimes. The community seems to be very helpful from what I've experienced. I highly recommend doing every tutorial you can get your hands on. Even if the tutorials don't necessarily pertain to something you need to know, you will find they broaden your knowledge of construct as a whole and better help you figure out other things on your own. It does take a bit of commitment, as documentation isn't completely fleshed out yet, but its rewarding to accomplish things on your own as well

  • alternate runtimes such as android, and iphone won't happen in construct 1, though ashley said construct 2 will be built to allow that sort of extensibility.

    Also, iphone sdk requires libraries that are exclusive to OSX, and iphone developers need to pay apple a $99 registration fee, so android or winmobile7 would be the more likely runtime to come first for C2.

    As for the community being quiet and unresponsive. That's unfortunate, back when I was active on the help forums, asking for and giving help often, it was a thriving community. I suppose most of the long timers with most of the knowledge are either lurking waiting for the next big version, or busy working quietly on that big soon-to-be finished/published title. I know I am...

    well, the soon-to-be part is debatable...but slow and steady wins the race.

    edit: and everything ljd5 said. Once you learn a certain amount of construct, almost everything else becomes self-explanatory, sometimes broad or i-haven't-done-ghost-shooter-yet questions get overlooked by people who don't want to write a tutorial for an answer.

  • As for the community being quiet and unresponsive. That's unfortunate, back when I was active on the help forums, asking for and giving help often, it was a thriving community. I suppose most of the long timers with most of the knowledge are either lurking waiting for the next big version, or busy working quietly on that big soon-to-be finished/published title. I know I am....

    Well updates have slowed up, and important platform fixes are still not implemented. I am sure soon as V1.0 hits things will be different and more lively. Some people are hold off so that a new version does not mess up there project I am sure.

    Construct is too awesome to die off, just quietly waiting until the final

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