[quote:27o93jp2]There's no "minimal resolution". My game's resolution is 240x160, and then it's scaled up to fit any screen
To Davioware: Thanks for the reply, In youre game it works verry good but I dont want to scale up to fit the screen because my art is not in retro style.
My game art looks more like a 2.5D rpg. The backgrounds are build up out of 40 layers to create depth of field, plus that I dont use tiles to make my levels.
Only thing how it wil work is if I can do the opposite, but my programming skills are to low.
What I really want is to get the system info from the user so I can set automatic the right resolution and change the zoom level.
That way it can look at every screen resolution good.
[quote:27o93jp2] I'd say 1024x768 is a reasonable minimum, if you're wanting almost anyone to be able to play your game, but if you have the time, and the art ability, there's a major shortage of games that take advantage of high resolutions. Just be careful with the VRAM, without bones or some other clever distortion, it's difficult to maintain that size, and have decent animation at the same time, not just with construct, but any 2d engine
To Lucid: Thanks for the reply, the game use only around 40mb of Vram now and only 10mb is used for the backgrounds at the moment but it shall be around 20mb later one for backgrounds and think around 50mb for animations so that is then around 70mb of Vram, thats not a problem I think for most systems.