Feature todo-list

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  • Suggestion : File Object

    To use this plugin, simply drag it on the layout.

    EVENTS =

    File.LoadText = "c:\text.txt"

    File.SaveText = "c:\text.txt"

    File.LoadCache* = "c:\file.exe"

    File.ClearCache**

    File.Cut = "c:\directory\"

    File.Copy = "c:\directory\"

    File.Delete

    --- --- ---

    *Loads a file into cache

    **Clears the cache

    --- --- ---

    The plugin works this way :

    if you need to load a text, assign it to a variable

    Global('text') = File.LoadText("c:\text.txt")

    if you need to paste/cut/copy, do like this

    File.LoadCache("c:\file.exe")

    File.Copy = "c:\directory\"

    File.ClearCache

  • Suggestion : File Object

    To use this plugin, simply drag it on the layout.

    EVENTS =

    File.LoadText = "c:\text.txt"

    File.SaveText = "c:\text.txt"

    File.LoadCache* = "c:\file.exe"

    File.ClearCache**

    File.Cut = "c:\directory\"

    File.Copy = "c:\directory\"

    File.Delete

    --- --- ---

    *Loads a file into cache

    **Clears the cache

    --- --- ---

    The plugin works this way :

    if you need to load a text, assign it to a variable

    Global('text') = File.LoadText("c:\text.txt")

    if you need to paste/cut/copy, do like this

    File.LoadCache("c:\file.exe")

    File.Copy = "c:\directory\"

    File.ClearCache

    Isn't all this already achievable with the File object? The LoadText expression would be a good addition, however.

  • I would like to see an Atan2 function, under System > Math, as per http://en.wikipedia.org/wiki/Atan2.

    Admittedly, this isn't, and shouldn't, be a top priority, only something to be added eventually. It's uses are fairly rare, from what I've seen.

    The Wiki article states, "A principal use is in computer graphics rotations, for converting rotation matrix representations into Euler angles", which happens to be exactly what I need it for. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">

    EDIT: Maybe I should try to help further the 3D side of Construct by doing some actual coding myself. Stuff like this I could easily add by myself if I had a copy of Visual C++. Might try to get my hands on a copy and see if I can't help out at all.

  • I thought the only use for atan2 was in calculating angles... it's used in the code behind the angle(x1,y1,x2,y2) expression, is it necessary to have a separate atan2 expression?

  • I thought the only use for atan2 was in calculating angles... it's used in the code behind the angle(x1,y1,x2,y2) expression, is it necessary to have a separate atan2 expression?

    I actually didn't think of that, to be completely honest. Shows what happens to your mind when you start trying to work with 3D, lol.

    For anyone that might need to actually use atan2, the conversion is as below.

    Atan2(y, x) = Angle(0, 0, x, y)

  • Another feature request - a way to make physics objects ignore certain objects, and other instances of itself. My computer (A P3 600mhz) can handle a lot of physics objects easily, it's when they start stacking that it impacts the performance. By having them able to not collide with one another, stuff like debris becomes very easy to make, looks great, and doesn't cause too much of a performance hit with lots of stuff onscreen.

    I know I asked for this one a while ago, but I wanted to make sure it wasn't forgotten.

  • Any chance of implementing different themes for construct from Prof-UIS?

    Here's how its done even though im sure you must know anyway; http://www.prof-uis.com/prof-uis/feature-tour/tour_gui_themes.aspx

  • Just requesting 'Change Mouse X' and 'Change Mouse Y', which I have mentioned before in passing, but never made an official request for. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Shell Control object would be kind of handy.

    Something to call keystrokes, mouse X/Y position setting (or movement interpolation), replicate mouseclicks, etc.

    And being able to use the tilde and F1-F12 keys in the Mouse&Keyboard object.

  • I like to have a "path movement" feature similar to the one that exists in MMF2 <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> , Thanks .

  • A XML-Plugin like the INI-Plugin would be a fantastic thing (e.g. for Save-Game, XML-Database Export-Options) <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" />

    At the moment only Python would allow a XML-Im/Export.

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  • I like to have a "path movement" feature similar to the one that exists in MMF2 <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> , Thanks .

    Just in addition to this, a path object, and a "multiple path object". The multiple path object could be a series of paths all joined together which the object following the path can pick and choose (at random perhaps) which path to follow... IE have a road with a fork in it, and the object can choose which side it will take. This would be particularly handy for instances of overhead games where you may have (for example) a patrolling guard, or "AI" cars that can turn down streets or continue straight ahead... or even the way the ghosts in Pacman behave... things like that <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • Here's some of mine:

    Font Size to EditBox object

    Font Family to EditBox object

    Font Color to EditBox object

    Ability to set background transparency to EditBox object

    Ability to set a background color to EditBox object

    Opacity to EditBox object

    Font Size to ListBox object

    Font Family to ListBox object

    Font Color to ListBox object

    Ability to set background transparency to ListBox object

    Ability to set a background color to ListBox object

    Opacity to ListBox object

    Particle Shooter object (density, area, spray speed, spray spread, sprite particles, opacity, On Bounce)

    3D Cylinder object

    Bumpmap auto-fade on distance (to eliminate the "white" effect that comes up in scrolling)

  • Heres one i think is essential :: Allow the image manipulation to load and save not just BMP, we need support for more JPEG/JPG at least.

  • It supports JPEG and PNG - tried it just now.

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