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Construct 0.98.7 released

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  • Download 0.98.7 now!

    Construct 0.98.7 has been released, fixing some of the problems in the 0.98.6 build. Don't forget you can help Construct too! Contributing to the Wiki documentation or donating via the main page helps support Construct.

    Here's the changelog:

    Behaviors

    • [FIX] Fade: with 'destroy afterwards' off and fade-out time zero, the object now no longer turns invisible.
    • [FIX] Platform: Strange 'bump' bug when an object goes into a plaform via the left or right
    • [FIX] Platform: Ignore input now ignores falling through platforms
    • [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    Event Sheet Editor

    • [ADD] New toggle action and toggle condition options.
    • [FIX] Scrolling glitch where having an open event and scrolling just below it caused it to jump by 16 pixels
    • [FIX] Visual glitch with the line between events for else events
    • [FIX] Crash adding private/global variables in non-layout linked event sheets
    • [CHANGE] Comments no longer draw with a dark outline, making them stand out less
    • [CHANGE] Toggling an event now acts like removing all the actions and conditions (since they are crossed out)

    General

    • [FIX] Crash sometimes in the object bar when in event sheets
    • [FIX] Resizing issue with the global variable manager dialog
    • [CHANGE] Some runtime properties moved to a separate "Window" category

    Layout Editor

    • [ADD] Layer to the object tooltip
    • [FIX] Objects on locked layers can no longer be selected in any way
    • [FIX] Layer visible checks are now stricter
    • [CHANGE] Groups have been removed
    • [CHANGE] Until an issue in our UI library is resolved, there is no message box to prompt object or layer deletion. We will readd it in the next build hopefully

    Picture Editor

    • [FIX] Crash when pressing numpad without hotspot tool selected
    • [FIX] Secondary colour had some old code in it and was causing the colour to be random
    • [FIX] Fill tool now has a way to change the alpha value

    Plugins

    • [ADD] New Pairer object - beta
    • [ADD] Sprite: On Animation Frame Changed
    • [FIX] Sprite: Icon updates after editing it.
    • [CHANGE] Better drawing for Button, ListBox, BarChart, List controls
    • [CHANGE] Sprite: Adding a new sprite or double clicking a sprite brings up the image editor for the animation instead of just that one frame

    Runtime

    • [ADD] Debugger: entry for System object tracks VRAM usage in DirectX runtime. Will be useful in future for tracking VRAM usage over time when better VRAM controls are implemented.
    • [FIX] Families with object parameters now pair correctly (hopefully!)
    • [FIX] The repeat to was causing animations to act like they had pingpong enabled and stuff
    • [FIX] Debugger was not always on top for some reason
    • [FIX] Else now remembers the previous SOL, so if you have it within a 'for each' or something theres no logical errors
  • As usual it's a solid changelog ... especially considering how quick the turnaround was from the 0.98.6.

  • W00t!!!!1 edit: why do you always announce new builds in general rather than announcements??

  • W00t!!!!1 edit: why do you always announce new builds in general rather than announcements??

    The announcements forum is locked. But this thread is not just for announcing the release, it's also for people to discuss the new release.

  • Great to see the sprite icons now automatically update!

  • good stuff!

    Great to see the sprite icons now automatically update!

    hip hip hurray!

    Download 0.98.7 now!

    Don't forget you can help Construct too! Contributing to the Wiki documentation or donating via the main page helps support Construct.

    Unfortunetly my english might not be good enough to write any documentations, and i haven't good much money aither ( altho i would gladly donate if i would have enough ), but i did a small construct announcement on gamedev.net . Hope that this will mater even a little and will help construct gain more adiance

  • One step closer!

    Sorry to say families still are messing up for me tho...

  • Good update...but this bug is still: click here for bug's info

  • Well done!

  • newt, can you post an example of what's wrong?

    patryk1303: bugs marked as 'open' mean they are not yet fixed, and are awaiting a developer's attention (there are currently 91 other reports open...)

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  • - [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    what do you mean?

  • Hmm, is it just me or does the app always crash if you select two events and copy / paste them into another event sheet? It's reproducable.

  • Don't forget to post it to the tracker. (Click "Add New Artifact")

  • Hmm, is it just me or does the app always crash if you select two events and copy / paste them into another event sheet? It's reproducable.

    thats bug from the older build. i've added it to the tracker some time ago

  • newt, can you post an example of what's wrong?

    Ok but don't laugh at my crappy event sheet...it's a mess

    http://www.mediafire.com/?dymmdx2yzvt

    Whats happening is I'm creating a bunch of random objects using the random pick on families.

    Somehow in the process they keep being placed above other objects... z order wise.

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