Construct 0.97.6 released

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  • Post it as a bug report... I'm very busy these days I'm afraid, I don't know when I can have a look at fixing it, and I don't know when any of the other devs might have the chance to have a look either. I think you'll have to try and find a workaround for now...

  • Thanks for all the work you've put into this!

  • Post it as a bug report... I'm very busy these days I'm afraid, I don't know when I can have a look at fixing it, and I don't know when any of the other devs might have the chance to have a look either. I think you'll have to try and find a workaround for now...

    Done. And yeah, I just made a manual animation routine that sets the frame every #ms as a workaround. It was easy to do, I just needed all the objects to cycle their animation one frame out of sync with the object next to it.

  • Done. And yeah, I just made a manual animation routine that sets the frame every #ms as a workaround. It was easy to do, I just needed all the objects to cycle their animation one frame out of sync with the object next to it.

    That is because your brain is far too big. xD

    ~Sol

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  • also, I don't know if it's only me, but I can't get Xaudio to play my channel to which I loaded a wav sample. Am I doing it right?

    start of frame: load sample "test.wav" to channel 1, loop: no

    on "space" pressed: play channel 1

    it plays only one time, second time I press space nothing happens

    autoplaying the same sample works great, but I can't set it's panning, frequency, etc.

  • 'Play' doesn't reset the position when done - you can either Set Position to 0 just before playing, or just load again on pressing space (if the cache is enabled, the second time you press space it just loads from memory so will be faster). I'll try and correct this for the next build. Also note there's an expression to get the last autoplayed channel, so you can change the pan/volume/etc of autoplayed sounds.

  • 'Play' doesn't reset the position when done - you can either Set Position to 0 just before playing, or just load again on pressing space (if the cache is enabled, the second time you press space it just loads from memory so will be faster). I'll try and correct this for the next build. Also note there's an expression to get the last autoplayed channel, so you can change the pan/volume/etc of autoplayed sounds.

    supergreat! thanks a lot!

  • Nice release, new audio plugin, but I got some problems:

    I can't click on my sprites to edit the image , why?

    And the XAudio2 plugin doesn't play any sound, look at my code:

    < START OF LAYOUT >

    ---> XAudio2: Load resource "038.wav" to channel 1 (No Loop)

    < ON KEY 'X' PRESSED >

    ---> XAudio2: Set channel 1 position to 0 seconds.

    ---> XAudio2: Play channel 1.

    Can someone help?

  • Nice release, new audio plugin, but I got some problems:

    I can't click on my sprites to edit the image , why?

    And the XAudio2 plugin doesn't play any sound, look at my code:

    < START OF LAYOUT >

    ---> XAudio2: Load resource "038.wav" to channel 1 (No Loop)

    < ON KEY 'X' PRESSED >

    ---> XAudio2: Set channel 1 position to 0 seconds.

    ---> XAudio2: Play channel 1.

    Can someone help?

    If it's a resource then try using "Autoplay resource" instead of loading it into a channel and using "set positon." I had some problems with that, it's on my list of bugs to report.

  • Doesn't work here

    =/

    And do you know the problem of the sprites? I can't edit the image of the new sprites created in version 0.97.6

    thanks for help!

  • also editing a clone of a sprite changes the original sprite also. i believe this has something to do with a "invalid texture was referenced" bug because yesterday some time after doing the above construct crashed giving me this error. hope this helps!

  • also editing a clone of a sprite changes the original sprite also. i believe this has something to do with a "invalid texture was referenced" bug because yesterday some time after doing the above construct crashed giving me this error. hope this helps!

    I don't think the invalid texture error is related to that one. I think cloned sprites have always changed with the originals.

  • Why is everyone so busy? Is it some kind of exam time?

    I'm very busy these days I'm afraid, I don't know when I can have a look at fixing it, and I don't know when any of the other devs might have the chance to have a look either.

  • It is for David; I'm starting loads of law modules and it's rather difficult to find time for much.. hopefully within a month we'll all have some room to breathe, and certianly at christmas.

  • Yeah, my course is keeping me a lot busier this year...

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