Commercial creations in Construct (updated Aug'11)

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  • I know this is an old topic, but, just to be clear, Freeware (like the Construct object which is GPL already) means there is no limitation on my use of it, correct? I can use it in a game for commercial purposes?

  • That's right.

  • By the way, I wonder how to find the open sources of Construct.

    I'm interested in GPL, etc.

  • That's right.

    Erm, what? Freeware means free to use, not necessarily free to use for commercial purposes.

  • So are there any examples of commercial projects yet?

    I'm interested in people's experiences, potential problems with deployment and dependancies, etc...

    Noone?

  • By the way, I wonder how to find the open sources of Construct.

    I'm interested in GPL, etc.

    Take a look here: http://sourceforge.net/projects/construct/develop

    Construct uses Subversion, a version control system to maintain its code. I'm a Linux guy so I prefer to type in the commands, but if you don't feel comfortable in doing that, you should use either RapidSVN or TortoiseSVN. Some IDEs also have SVN built in.

    > That's right.

    >

    Erm, what? Freeware means free to use, not necessarily free to use for commercial purposes.

    Yes, that is correct, but GPL allows for free use for commercial purposes. GPL basically states that any modifications or projects based on the code has to be released under GPL as well but that anything created using the GPL application is free to be licensed under any license including commercial licenses.

  • If ill get some money from my project I will 100% donate to you guys. You guys are great, peace.

  • I know for a fact that I won't be releasing a commercial game. Soon I'll put ads on my website, and it might bring in some cash, I get an average of 100 visits to my website a week.

  • and now there is a counter-question. Does construct includes part of its code in finished exe file? I mean if it do - than we're in trouble mostly because from view of lawsuits - this is single product. Afaik it doesn't create construct.dll library on stand-alone space, so basically construct devs can (no offence guys but i saw this happening with small project teams going wild) grab me trough lawsuits, and say that part of their pre-compiled code laying in same exe as my game, meaning we must talk (and this will usually mean royalty up to 10%). Sad story - happened with my friend. Ofc he didn't got himself in jail, but still.

    So i strongly recommend to change licensing to BSD license to avoid any further misunderstandings from both sides folks.

  • We've kept the editor GPL because while theoretically it allows people to sell our work, practically it prevents it (because you must credit the original authors, and include the source code of any modifications). We've found scammers selling the Classic editor, and there's nothing more infuriating.

    You're right there's no reason for the runtime to be GPL - I don't see any reason we can't re-license it to BSD. I'll try get this done today.

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  • Done, didn't take long. You can see the public source code commit for it here.

    This is only on the source code repository - no actual code functionally has changed so I don't see that there is any need for a new build. We've never wanted to cause problems or charge royalties for anyone making commercial games in Classic. Hopefully this BSD licensing gives everyone further confidence that's what we intend.

  • This is awesome news. I definitely feel a little safer now about the commercial project I'm developing! :D

  • Done, didn't take long. You can see the public source code commit for it here.

    This is only on the source code repository - no actual code functionally has changed so I don't see that there is any need for a new build. We've never wanted to cause problems or charge royalties for anyone making commercial games in Classic. Hopefully this BSD licensing gives everyone further confidence that's what we intend.

    You're the kindest free software developer i ever saw! <img src="smileys/smiley1.gif" border="0" align="middle">

    I swear i'll drop you donate as soon as my sales will reach at least 1000 dollars. Keep your awesome work up.

  • - yes.

  • Nope. I wouldn't have said that if there was.

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