[quote:27q7dqly]all images and animations could conceivably be stored externally, in a project-folder style tree - but I can't see this being implemented before 1.0.
Cool, I'll get more familiarized with the software meanwhile anyway. But I do think it's an important addition, specially for collaborative projects. It also enables revisions to be less painful, which can help leading to a better game in the end!
A little thing that maybe could be implemented quicker than actual external referencing would be if the imported image "remembers" its original file path, so at any moment you could hit a "reload" button and update that asset to its latest version on the image file.
[quote:27q7dqly]Also, out of curiosity, how did you find Construct? I haven't done any publicising yet, so I guess you came across Construct on a search engine?
Actually, no. My incessant searches for better authoring tools never revealed Construct.
I found it in a message on the BlitzMax forum. I have been using Blitzmax to build a little 2D engine of my own, and it's a cool language, but the truth is that if you have limited spare time, you'll end up using all of it creating your own tools and reinventing the wheel, and none of it making an actual good game, so I was always trying to find something like MMF but with more powerful options like scripting and physics already built in.
Gamemaker 7 would be my best choice, if it wasn't so slow to test games (takes a few seconds to compile and actually start running the game) and the file size wasn't so big (a couple megs for a "Hello World"...)