I recently discovered Construct, which looks awesome. Besides, I am familiar with clickteam softwares like Game Factory and Multimedia Fusion, which have a similar way to make a game, so this will be my chance to make games that I couldn't do in the past.
I read the FAQ, so I know most basic things like pausing. But there's still some things where I didn't found any answers:
1.Can bounding hitboxes be modifiable for a single entity? Let's see I have a platformer guy, and when he crouches, his hitbox must shrink. Or does another method exist, involving bouding hitboxes?
2.How do separate entities work, like when a character does a swing motion with his arm, and separatly a swords syncs with the move? For another example, for the game I want to make, is the armor system in the megaman X series, when boots, chest armor, armpads and helmet are separate entities that are stuck on the character
I may have others question in the future, but it's all for now.