I'm making a simple SNES-like RPG.
I've loaded in my main character sprite, animations, etc.
I'm using the 8-direction movement behavior for control, but I'm having a problem with collisions. This is a little hard to explain but I'll try.
Whenever I collide with a box object, but I'm not facing the object, my character stops. I can move away just fine, but If I try to face the object, my character get's stuck on the current animation and won't turn to face it.
I've tried including a keyboard object and then creating an event so that when my character speed is 0 and the up character is pressed then set the animation to facing up. But when I do this, the character looks up for a split second and then turns back to facing away.
Is there some option with the 8-direction behavior to make my character face the right way when against a solid box object?
Please let me know if the description was confusing and I'll try to explain it better.