How do you tackle localization of your games?
Up to recently I had the strategy of just compiling mutliple language versions of an app and uploading them as separate apps to Appstore/Google Play. This is however super cumbersome.
So I'd like to do it the proper way, which means loading strings from a file. This is actually pretty easy using arrays but how do I reliably detect the user's language? Also, are there any C3 plugins that would make this easier (e.g. allowing for use of wildcards in the translated strings etc.)?
Has anybody had experience with successful implementation of this kind of localization in C2/C3?