Construct 3 for Adventure Games and VN?

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  • Can we use Construct 3 for Adventure Games and Visual Novel creation, or is oriented like previous version towards platforms etc. ?

  • i am currently working on an adventure game using Construct 2, you can use c2 for everything you imagine in 2D basically

  • Do you use the built in functions? I remember I was researching v2 while back, and there were some questions regarding handling large amount of text. Is typewriter effect implemented, or someone wrote a plugin?

    How do you handle inventory in your adventure game creation? Do you need extra programing?

    For Characters do you import jpg, png walk cycle files or you have to draw all sprites in Construct?

  • ok since your question is long i will answer part by part.

    [quote:s99wq47w]Do you use the built in functions?

    yes, nothing external from C2 until the moment, all can be done inside construct 2

    [quote:s99wq47w] Is typewriter effect implemented, or someone wrote a plugin?

    you can do that with just one event!

    [quote:s99wq47w]How do you handle inventory in your adventure game creation?

    Arrays!!

    [quote:s99wq47w]For Characters do you import jpg, png walk cycle files or you have to draw all sprites in Construct?

    all is done in different graphic softwares and exported into png to Construct2, sounds like you havent use Construct 2 if you ask this kind of question, Construct 2 lets you import any image file and use it the way you want.

  • I appreciate your answer.

    You are right, I didn't use Construct, at least not very much, downloaded long ago and got excited regarding the export options, but after asking few questions and trying few things myself I decided to stay with another software built from the ground up for VN creation. This is why I'm asking

    Right now I have an Adventure game, point&click (with a lot of text) in mind and I'm shopping around for an engine.

    Can you point me to more information regarding Adventure game creation projects in Construct 2?

    Also, what is Construct 3 adding to this subject?

  • i am currently working on an adventure game using Construct 2, you can use c2 for everything you imagine in 2D basically

    I love the black and white look, are you using any plugins to create the sphere effect in the image?

  • Can you point me to more information regarding Adventure game creation projects in Construct 2?

    Construct 2 lets you make anything you can imagine with 2D, the thing is that there is nothing "prefabricated" and you will have to think like a real programmer to solve problems and achieve certain stuff, i will recommend you to start to experiment with Construct 2 since the engine is not aimed to any kind of game genre.

  • That, I'm sorry to say it falls far away from "no programming required" statement on the front page. This is why I wanted to know if v3 is bringing something else to the table ore is addressing the same market segment.

  • I got an inventory example all sorted for adventures, but I got stuck at pathfinding and dialogs, so that was that:

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  • Can we use Construct 3 for Adventure Games and Visual Novel creation, or is oriented like previous version towards platforms etc. ?

    You can, but it's going to take more than adding a few events to make it happen. Adventure Game Creator for Unity. That's all I have to say about making those kinda games. Of course, it's still nice to know a bit of programming to help you. If you're against that, stick with your current software.

  • That, I'm sorry to say it falls far away from "no programming required" statement on the front page. This is why I wanted to know if v3 is bringing something else to the table ore is addressing the same market segment.

    Well the term "programming" in the actual sense can mean many things. You can "program" your microwave and you can "program" your alarm clock. But writing code for software/hardware is also "programming" as you're programming the computer to do something (like execute all these commands to display something that you can thus interact with). What Scirra means when they say "no programming required" is that your not required to write code to use C2. Out of the box, with some simple event-based configuring, you can actually make a game very quickly. C3 is going to be pretty much the same thing as C2 with enhanced features and web based.

  • I see your point regarding programing.

    Is there anyone working to develop and sale a 2d point and click asset for Construct like the one mentioned by a gentlemen in one of the previous post for Unity3d?

  • Adventure Creator for Unity, and those kinds of things, are toolkits. As such, they usually involve both run-time and editor scripts. Run-time scripts can be found in C2, but editor scripts, a crucial part of any toolkit, are not available in C2. So what you'll find, if you find anything at all, are C2 templates to give you a framework for creating things. In your case, you might want to look for adventure game templates. However, because they're not toolkits, and unless they're quite elaborate, you might come upon a dead-end, where the template doesn't do everything you'd hope it would. You would need to add things of your own.

    If C3 had an editor SDK, it could potentially open the door to a lot of different things, including tools such as Adventure Creator, among other things.

    You could potentially ask someone to develop something bespoke for you: there is a classified section in the forums.

    I'm creating an adventure game, too, but in isometric style. I started doing this game in standard adventure game format but for many reasons I moved into isometric viewpoint. The beauty about doing things in C2 is the fact that despite its advertised ease, programmatic control can be quite granular. That's why I like it; it's a good balance between ease and control, but it won't give you an adventure game framework.. not by a long shot: you'd have to make it yourself.

  • Well the term "programming" in the actual sense can mean many things. You can "program" your microwave and you can "program" your alarm clock. But writing code for software/hardware is also "programming" as you're programming the computer to do something (like execute all these commands to display something that you can thus interact with). What Scirra means when they say "no programming required" is that your not required to write code to use C2. Out of the box, with some simple event-based configuring, you can actually make a game very quickly. C3 is going to be pretty much the same thing as C2 with enhanced features and web based.

    I really like this statement therefore when you mention event-based configuring.

  • >

    > Well the term "programming" in the actual sense can mean many things. You can "program" your microwave and you can "program" your alarm clock. But writing code for software/hardware is also "programming" as you're programming the computer to do something (like execute all these commands to display something that you can thus interact with). What Scirra means when they say "no programming required" is that your not required to write code to use C2. Out of the box, with some simple event-based configuring, you can actually make a game very quickly. C3 is going to be pretty much the same thing as C2 with enhanced features and web based.

    >

    I really like this statement therefore when you mention event-based configuring.

    I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

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