Construct 3 any news?

  • it will be way better if we wouldnt have to use the VM, i use one too and its really slows the development process

    True. One of my most expected improvements is the cross-platform editor support. I hope they can fit in a linux version as well, but I understand that the mac version is more important.

  • I can provide examples if needs be to show what I mean.

    I'd like to know more about this.

  • >

    > > About a year ago, I suggested a sweeping change to C3 that I am guessing they took.

    > >

    >

    > What would this sweeping change be?

    >

    That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

    This would multiply their potential market by a thousand-fold, and they would be competing with platforms like Google WebToolkit and Web Builder 11, etc.

    But like I said before, this is purely conjecture.

    Competitors already have native and HTML5 exporters and by the time C3 is released, their their support will be even better. Yes, C2's HTML5 is more optimised but still it doesn't make up for the lack of native export.

    But using Construct as a site/web-tool creator would be much better. Incorporating web technologies with Construct's easy programming would be a great production tool

  • Any info about the price of C3 in comparision with C2 ?

    I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.

  • Any info about the price of C3 in comparision with C2 ?

    I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.

    @X3M - Don't wait for C3, I believe C3 will come out in about 2 to 3 years. That's a very long time. It's not worth it. And besides, C2 is upgradable to C3.

    For example (I might be wrong though), if C2 Personal License costs $120 and C3 costs $200 . You will only pay $80.00 if you've purchased C2 Personal License.

  • > Any info about the price of C3 in comparision with C2 ?

    > I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.

    >

    X3M - Don't wait for C3, I believe C3 will come out in about 2 to 3 years. That's a very long time. It's not worth it. And besides, C2 is upgradable to C3.

    For example (I might be wrong though), if C2 Personal License costs $120 and C3 costs $200 . You will only pay $80.00 if you've purchased C2 Personal License.

    So if you own a C2 license, you get C3 for free?

  • No.

    If you own C2 you'll likely get a discount for C3.

    No sure infos, mostly speculations.

    Scirra guys will let us know about the exact license system and fee when they feel it is appropriate to do so.

  • There's a thing called "time-to-market" and sometimes, having a product delivered sooner rather than later is a better option. I'm already starting to use SuperPowers (which includes 3D) support via ThreeJS. The point is, when people start looking for alternatives and start to get comfortable with the other solutions, they may not have the time to "go back" to Construct 3 for newer games. They may use C2 only to maintain older games (which i'm doing now).

    C2 is a doorway for so called "non-programmers" to get into game development. But it's a matter of time before said "non-programmer" acquire enough programming skills to get into the more sophisticated tools. It takes less time to learn a new language, get to an intermediate skill level and then use Unity than it is to wait for C3 (as an example).

    I would suggest C3 development and roll-out be in phases -- if even possible. The community would likely be more supportive of a program that is forever in beta than to have something 2 years later that may turn out to be just as common as the next tool (IMO).

  • ^

    I come from a programming environment, I have been coding with Actionscript 3.0 for about 6 years, made some games with it but mainly web applications. People kept talking about the decline of Flash and the emergence of HTML5, so I decided to ditch Flash (which for me has been the best language and framework of the last decade) and embark the HTML5 ship.

    I tried Phaser: Didn't like the lack of code hinting and documentation.

    I tried Unity3D: Didn't like the lagginess of the code editor, as well as the fact that you should install the unity plugin in order to deploy your games online. Another thing I didn't like is the slow loading of games made with Unity3D.

    So I stumbled upon Construct 2, never knew that there was a tool for making HTML5 games without coding. Fell in love with it, I was quite surprised how much an event can be the equivalent of dozens of lines of code if you were to code it by yourself.

    I was more pleased of the fact that we can code our own plugins and share them with the community.

    Seriously, C2 cannot be compared with any of those engines in term of simplicity and efficiency.

  • Any news of C3 having 3D capabilities?

    I think that native 3D would make C2 the best program for making games (At least for me)

    I have tried Unity both 2 years ago and last month and it is way out of my league... I really need an event based 3d engine =D

    I am keeping an eye on spark game engine but when it will come into alpha it won't have 3D support...

  • Any news of C3 having 3D capabilities?

    I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

  • I am going to have a guess that the c3 engine will be written in TypeScript so it can export/compile the latest acceptable version of JavaScript...

    Just an educated guess because it would keep c3 at the bleeding edge. Also, the Visual Studio Code editor is fantastic, so writing plugins in TypeScript would be a pleasure...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > Any news of C3 having 3D capabilities?

    >

    I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

    That's a shame...

    Well, thanks for letting me know

  • That's a shame...

    Agreed, and no problem.

  • I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

    Eventually I did...

    And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.

    Maybe the confirmation in other topics (I'd like to see them), like some people mentioned:

    I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".

    The only infromation from the devs in this topic is:

    It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.

    We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:

    - C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)

    - we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change

    - public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff

    - we don't want to ruin the surprise!

    Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

    Wow, I only just seriously checked out Spark, and that's the closest thing to Construct I've seen in a while! They even have "Event sheets" and "Behaviors" which look very similar to what C2 does. Still, it's unreleased, and they have a smaller team and a lot of catching up to do, but I'll be interested to see what their take on the event system is.

    I really think a lot of this talk is premature. Construct 2 was released five years ago and has been in active development since, and has the kind of maturity that comes with that length of public development time, e.g. people can open 400mb projects with thousands of events and things still work smoothly. There's a lot of work and literally thousands of bugs to get to that point (4634 closed bugs in Construct 2 at time of writing!). I'm not saying nobody else can do that, but for a product that isn't even out yet, all anyone can to is speculate. I think as a customer it's easier to imagine that everything will be a magic silver bullet that works perfectly, but as someone who works on the tech behind these things, it rarely works out that way!

    We don't want to announce anything that isn't 100% guaranteed yet, and everything is still subject to change.

    I am also very skeptical of users voting on features since we did multiplayer based on that. The multiplayer feature won all feature votes by a significant margin, we spent months implementing it, and then saw pretty low usage of it after that. It's also stayed pretty flat and has not grown much. Its usage is nowhere near as much as the votes would have suggested. So while I think user feedback is essential in general, voting systems aren't always helpful. They represent hype and people's imaginations of what would be good more than how many people will really use it.

    TheRealDannyyy wrote:

    I read that a lot of people didn't expect it to be this difficult.

    Yes, but I anticipated that, and specifically warned people to assume that multiplayer would be very difficult to use, and only to vote for it if they were prepared to use a difficult feature. Everyone voted for it anyway.

    fremachuca wrote:

    I definitely think it would be wise to have a couple of developers that you trust and use construct on serious projects give you solid feedback based on their experience shipping games using the engine.

    We have been doing this routinely for years now. For example even just in the last build r228, the new AJAX triggers, the "on save failed", and all the bug fixes were made based on feedback from users with real-world problems. For example some users were struggling with a problem with handling dynamic AJAX requests, and it was established on the forum that these triggers would help, so we added them. That's been the bedrock of how we develop C2 for a long time!

    We possibly did announce C3 too soon. Our intent was to

    a) start raising awareness of a new product coming out at some point in the future, and

    b) explain why Construct 2 development might be slowing down somewhat.

    However for the reasons I posted earlier we never felt like it was a good idea to announce anything further. So I can see the frustration. But I'm not sure what else we could do, other than e.g. announce something we're still not 100% sure will launch, and then distract sales away from C2 for something which doesn't even have a release date yet.

    We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.

    2D flowchart systems like that are pretty much completely different to events.

    I don't recall ever calling it a mere re-skin. We are rebuilding the entire editor from scratch.

    We'll have more news when we're ready to announce it. Until then sorry, you'll just have to be patient!

    I will summarize it even more:

    We possibly did announce C3 too soon.

    Everything is still subject to change.

    We don't want to ruin the surprise!

    So, they are working on something big, nothing is confirmed or denied, we just need to be PATIENT for real announcements or hopefully to see Construct 3 release.

    p.s.

    I think there wont be a 3d support, but if there will be, it will be a hell of a surprise.

    If someone really wants 3d, he should consider Q3D plugin.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)