AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?
My take on asking was just that I reckon main features required to get a game out there and published esp if you are a small studio/business that gets asked to pay more if the game works or takes off, then needs to be supported by Scirra officially.
Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)
I understand that by "farming out" a lot of features to third party developers hoping they continue takes a lot of work off your back Ashley.
I just think something like an export option to get your game on one of the most heavily used publishing services should be supported by Construct 3...hell it should have been supported by Construct 2 imho. Esp as i said you get to gain if a game makes over the stated amount of sales and now need to buy a business license. What does that developer of the Greenworks plugin then get? Nothing?
What if he decides to leave..or he becomes ill or just decides hey, more money to be made in Unity plugins for example.
Then the guy who bought into Scirra now needs to tell his audience sorry...can't update the game because the developer who made a free plugin is missing.
I know thats kind of a worse case scenario, but I will feel much better if something like this was supported inside C3 and Scirra can keep an eye out for changes and updates.
I've said my peace here - your software you can do what you want. I just know I and I'm sure many others would be happy to see it supported, same as exporters to phones without relying on broken 3rd party stuff.
Also mentioning XboxOne's new Indie Dev system...I'f you can support that natively, why not Steamworks?
It's the ONE pain solving area... imho again.. that Construct lacks vs the competition. Most of them have dedicated exporters / support for Steam mobile etc built in and does it pretty easily.
Technical arguments aside, it is what it is.
Thanks for the updates on C3.
I'm excited for C3 anyway and can't wait to have a tinker with it.