You are not using localstorage properly.
After a "Get Item" action, the LocalStorage plugin does not have a value until "On Item Get" triggers.
[quote:2x421knt]Local Storage is asynchronous. This means reading and writing data does not complete immediately. The actions only start the process of reading or writing a value, and the game continues to run in the interim. This ensures that slow or busy storage systems do not impact the performance of the game. When the read or write is complete, a trigger fires (On item get or On item set) which indicates either the value is available to read (with the ItemValue expression) or that the value was successfully written.
Basically, think of LocalStorage as a database server (that happens to be on the same computer as your program). You send it a request, and don't how long it will take to reply. Use the "On Item Get" condition trigger to "catch" the reply when it comes.