Victor the Game is up

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  • 6 posts
From the Asset Store
five golem elements Sprites Sheet.Best for enemy or villain game characters.
  • Help Victor save the animals! Play through three graphically unique levels and use your paint gun to colour the poor grey beasties and pick 'em up. Make every shot count, because shooting paint depletes your paint level. Replenish your paint by picking up coloured animals!

    A joint effort of graphic design students at VCAD in Vancouver. A simple shoot'em up with a twist.

    We wanted to upload this to Scirra's Arcade, but unfortunately the game is 20mb - and yes we did a LOT of optimization. It's just quite heavy graphically, and we did not want to remove the music.

    Game is now available for free through iTunes:

    itunes.apple.com/ca/app/victor/id706400946

    The game's website is up (very simple website - remember that this is a volunteer project - requires Chrome or IE to play):

    bigsixgames.com

    Best played on normal level ;-)

    Hard is very, very difficult. I've been able to almost reach the fourth level, but haven't finished it yet on that difficulty level.

    A full screen version can be played at

    estructor.biz/victor

    (the only caveat is that the browser width affects the position of the player - do not make it too wide - I will fix this later)

    Comments are welcome.

  • I thought I'd post a couple of screenies?

    <img src="http://i40.tinypic.com/2e1eq81.png" border="0" />

    <img src="http://i42.tinypic.com/287ox9j.png" border="0" />

    <img src="http://i39.tinypic.com/2j0xbfr.png" border="0" />

    <img src="http://i41.tinypic.com/21j6dco.png" border="0" />

    <img src="http://i43.tinypic.com/jqst37.png" border="0" />

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  • WOW that looks great man!! hope it does well <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Have you played it a bit? What do you think?

  • Is 20 MB a lot? Bejeweled on my iPhone is 64 MB. It doesn't seem like much.

    I played your game for a little bit and I had fun. The controls felt limiting because I could only move up and down. I felt like I should be able to slow down and speed up too. I wasn't sure what to do with the animals with the yellow balloons, because all I had to shoot them with was red, blue and green paint. I figure out red and green works, but it doesn't make yellow in my mind. And I lost a few times, I suppose because I didn't save enough animals to continue, but it wasn't made clear to me exactly why the game was over.

    I really love the art style and I think your game has a lot of potential. I think it would be fun to add an option to do a loop de loop so you can have one last chance at saving animals you passed up by mistake. Even after the things I had difficulty with, I really enjoyed your game. Good work!

  • For anyone interested: the game is live on iTunes today:

    itunes.apple.com/ca/app/victor/id706400946

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