I tried the demo.
In my opinion the graphics are somewhat confusing.
I would suggest using a lighter tone for the foreground of things (tree tops and other decoration) and a darker tone for decoration at the level of the character.
This is so that it is easy to distinguish between what is above and what is below.
I also saw that the shadow is projected by the character, why did you decide this? Do not you prefer a fixed fixed shadow for the objects (stones and others)?
In the movement there are no limits, the character can turn his head 180 degrees while his body goes straight until it starts to turn towards the head, have you tried to put realistic limits ?.
What happens if you make the turns faster? I mean that the character positions himself with more speed towards the cursor.
The combat I like, I think it's okay, I do not see anything wrong there.
At the moment my observations are:
- The graphics, there is no clear distinction between 1 plane and 2 plane.
- The turns in the combat sometimes are something strange, I do not know very well how it can be solved but perhaps it could be tried to give more speed to the rotation of the angle of the personage.
This is something that I discovered recently and maybe you already know it but this page exists:
If you position the camera at the top angle you have references for the graphics.
With this I do not say that the graphics are wrong, if you like your graphics then there is no problem, this is just for reference, to know what is seen and what is not seen from that point of view.
You can see buildings and many things.
The last thing, I have maximized the window but the white bar does not disappear.
Can not this white bar be eliminated?