Thank you for the feedback guys!
One thing is becoming very clear - My tutorial is not as effective as I hoped. One possibility is adding a "replay" button for the tutorial but Im not sure.
@anthonykojima Cheers mate, all of those suggestions are really good - I might add a hands on part to the tutorial where you can practice charging up. Also adding the abilities to the UI is something I had considered, most likely will end up implementing it.
@Peteer Thanks for playing, there is actually 2 jumps available to froghead - I assume you thought the superjump was the only one (the way it works you hold the button and he jumps on release). I dont blame you though, the tutorial video either needs to be scrapped or slowed down - a lot.
@Geo Thanks for your input, those monkeys arent to be trifled with! They are so focused on getting froghead that they are willing to sacrifice themselves to ensure they get him in their grenade blast. The monkey shuts his eyes when he grabs Froghead because he knows the blast is coming.
Maybe i do have some wasted words in the tutorial, I agree it could be simpler. The one hit death not being good is debatable I feel, but i do appreciate your perspective nonetheless. I definately agree with gamers not having the patience we once had. Once im happy with the gameplay you will see some of the story. :)
@Ramones Thanks for playing and the suggestions! (I will take the charge time into consideration for the next few versions). Regarding your observation, I really didnt want the monkeys to have a predictable behaviour. They calculate the best action to take by a random selection. This can result in what you experienced, I designed it this way to keep players on their toes but its clear i went overboard.
Thanks for the bug report, I will fix that issue.
Once again thank you all, Im going to start making changes - though first I am going to upload a video of me completing the stage so people can see what they missed.