Silverforce - no worries about not wanting to use bundles after your experiences, I think Indie Royale added us into a bundle once without our permission too.
If you do decide to use a bundle again, the most recent one we used was Groupees
[quote:3o7j55zc]So while an indie game can be brilliant, but if there's low replayability (for a shorter game), its unlikely to do well on Steam
I think a big part of success on Steam comes down to visibility i.e. being on the main page or the top of lists
Appearing as a Featured Item is the best, but in order of profitability the Steam promotions we've been in are:
Featured Item (as a new game and when we went free-to-play)
Weekend Deals (when a publisher pulled out and Steam needed to fill a slot)
Midweek Madness (when we released expansion packs)
Weeklong Deals (can opt in to the this every couple of months)
Seasonal Sales (general discount and community vote/flash sale)
Get in touch with your contacts at Steam and see what you can do to get your game featured in any of these bigger sales. It was only because we'd been asking them that they offered us a place in the Weekend Deals when a publisher pulled out, and that got us over 10,000 extra sales, sure it was at 75% off but it was worth it for the exposure and extra players in-game.
[quote:3o7j55zc]seeing great games fail is very disheartening for the rest of us who are making mediocre stuff compared to The Next Penelope or Airscape
It is disheartening, but I would hardly call your stuff mediocre