• Hello All !

    Yesterday I finished my new game: Shackles. It is a game about Failure and Observing, inspired by Gods will be Watching and The Stanley Parable. You can play it at the end of the topic <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    The goal is to reach the white room. I don't want to add any further explanation, because the game -should- present its idea clearly.

    I am aware of few bugs (sorry), but the game took a lot of time and I need to study now <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> so please focus on the design, art, story and the main goal of the game.

    Feedback: please tell me what did you learn from the game and how did you learn it. C&C about how to make the design better and more easier to understand are much appreciated. Bug reports are welcome as well but don't bother with them for now !

    Play it on GameJolt : , and :[/b]

    Challenges I faced using Construct 2:

    • The rotating mechanism was hard and still buggy. I wanted to make the object rotate a full cycle only one time, but could not find a clear approach for doing so.I tried using the Rotate behavior and calculate the required acceleration using movement equations, but could not stop it from deceleration. At the end I used the Sine behavior with Sawtooth wave, then checked for its magnitude (-ve or +ve) based on the direction the character is facing (rotating CW or CCW), which was another challenge. I suggest adding a "One-shot" property to the Rotate behavior, or a "Non-Periodic" (execute once) property for the Sine behavior. Or maybe I am doing it wrong ?
    • I needed to make the text move upward, the Sine was moving it down as well, so I used the Bullet. The Bullet changed the angle of the text to face the moving direction, but since I needed the text to stay at angle=0, I Pinned it to another hidden object with the Bullet behavior. I suggest making a bullet property that does not change the sprite angle. Or maybe I am doing it wrong ?
    • Leg movement was hard to implement since the boot angle was changing. So I pinned the boot to an invisible rotating object. I suggest adding a property to make the object rotate around a point without changing its angle. Or maybe I am doing it wrong again <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> ?

    Thank you and Have Fun !

  • Nice!

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