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R.G.Blocks v0.6

  • <center><img src="http://s2.ipicture.ru/uploads/20120123/0bP6PV2i.png" border="0"></center>

    <center></center>

    <font size="4">Changelog</font>

    ____

    v0.6:

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> new menu and levels navigation

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> new blocks load algorithm (again)

    ____

    v0.5:

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> levels difficult navigation

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> level 3 in "easy"

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> background in menu

    ____

    v0.4:

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> level 5

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> level 6

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> point about "mines" in tutorial

    <img src="http://s2.ipicture.ru/uploads/20120123/WkbYtv34.png" border="0"> fixed when next lvl button didn't work in level 3

    <img src="http://s2.ipicture.ru/uploads/20120123/WkbYtv34.png" border="0"> fixed endless main block's rotation

    ____

    v0.3:

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> optimization of load blocks when restarting level

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> 4 level

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> point about buttons in the tutorial

    ____

    v0.2:

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> saving placed blocks when restarting level

    <img src="http://s2.ipicture.ru/uploads/20120123/KJ45uoPE.png" border="0"> tutorial

    <font size="4">What is the point?</font>

    First you see a bunch of gray, turquoise and black blocks. Do not be scared :D

    Your objective to deliver this cube to this turquoise area

    <img src="http://s1.ipicture.ru/uploads/20120101/m2u2MKjR.png" border="0"> <img src="http://s1.ipicture.ru/uploads/20120101/2JSI4vRT.png" border="0">

    How do I do this? You only need to place colored blocks:

    <img src="http://s1.ipicture.ru/uploads/20120101/7SimRdNr.png" border="0"> - ???

    <img src="http://s1.ipicture.ru/uploads/20120101/LyzBw4ma.png" border="0"> - changes direction downward

    <img src="http://s1.ipicture.ru/uploads/20120101/XY4UfRs3.png" border="0"> - changes direction upward

    <img src="http://s1.ipicture.ru/uploads/20120101/lBGiEbk2.png" border="0"> - changes direction to the left

    <img src="http://s1.ipicture.ru/uploads/20120101/epj2ULvt.png" border="0"> - changes direction to the right

    <font size="4">Controls</font>

    Hold right mouse button and choose the color you want place.

    <img src="http://s2.ipicture.ru/uploads/20120101/COFcW12T.png" border="0">

    <img src="http://s2.ipicture.ru/uploads/20120101/weKTRcLW.png" border="0">

    An example of how it works:

    <img src="http://s1.ipicture.ru/uploads/20120102/KObEcTSa.png" border="0">

    Turquoise block is moving in it's direction

    <img src="http://s1.ipicture.ru/uploads/20120102/WCBQyY54.png" border="0">

    It clash of blue block

    <img src="http://s1.ipicture.ru/uploads/20120102/ni3Xm9Ux.png" border="0">

    Changes direction to the left

    <img src="http://s1.ipicture.ru/uploads/20120102/P4hzFTeR.png" border="0">

    Turquoise block starts to move to the left

    Once you have placed all of the blocks, press enter or click on this button:

    <img src="http://s1.ipicture.ru/uploads/20120101/71q6QAb2.png" border="0">

    To start restart the level click on this button:

    <img src="http://s1.ipicture.ru/uploads/20120101/eV6322vZ.png" border="0">

    This one will send you to the menu:

    <img src="http://s1.ipicture.ru/uploads/20120101/jOBw67aZ.png" border="0">

  • Hi Vladoss,

    The design looks interesting and the gameplay pretty unique, but its too complicated in my opinion, complicated puzzles are good dont get me wrong, but you need to be eased into it.

    I kept finding myself shifting back to the instructions when i didnt know what was going on. I think that any and all instructions should be in the game through playable examples.

    With that added it could be a fun little game but without it i found my patience ran out too quickly.

    (Im sorry if I sound harsh, thats really not my intention! I hope that its constructive at least.)

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  • Hi Vladoss,

    The design looks interesting and the gameplay pretty unique, but its too complicated in my opinion, complicated puzzles are good dont get me wrong, but you need to be eased into it.

    I kept finding myself shifting back to the instructions when i didnt know what was going on. I think that any and all instructions should be in the game through playable examples.

    With that added it could be a fun little game but without it i found my patience ran out too quickly.

    (Im sorry if I sound harsh, thats really not my intention! I hope that its constructive at least.)

    Thank you for your answer. I will add some "Help" in game.

    At this point I added a game exclusively for the test "engine".

  • Agreed. Ease the player in with a tutorial. As it is now, I think it's not graspable

  • I added a test version of the tutorial in the new update and fixed some bugs but I can not load because of an error on this site :c

  • Tom fixed error and now i can update game and try tutorial! ;3

  • Urrgh i just lost a pretty long post so forgive me but im just going to sum up what i said in brief points.

    1. New tutorial is great! - you havent explained the swtches and doors though. (maybe that is already on the way)

    2. Playing your game was fun now - but level 1 was too hard for me! I made it to the last switch but ill be damned if i know how to get back! On one hand i am frustrated i couldnt beat it - at the same time that same frustration is kind of drawing me back to trying again.

    3. The more i played the game the more unresponsive the site was becoming. (kept saying scirra.com is not responding) I was using IE9

    All in all - a very good update to the game. Keep it coming :)

    P.s Yes this is me trying to be brief lol.

  • Urrgh i just lost a pretty long post so forgive me but im just going to sum up what i said in brief points.

    1. New tutorial is great! - you havent explained the swtches and doors though. (maybe that is already on the way)

    2. Playing your game was fun now - but level 1 was too hard for me! I made it to the last switch but ill be damned if i know how to get back! On one hand i am frustrated i couldnt beat it - at the same time that same frustration is kind of drawing me back to trying again.

    3. The more i played the game the more unresponsive the site was becoming. (kept saying scirra.com is not responding) I was using IE9

    All in all - a very good update to the game. Keep it coming :)

    P.s Yes this is me trying to be brief lol.

    Thanks! I can say on the third item that the algorithm of blocks saving is very "curve", I rewrote it so it does not freeze now. I will add it with a new update ;)

  • Oh I'm feeling stupid because before the tuto I was mad with your game, but know I understand, and well, it's really good game!

    Good job.

  • Oh I'm feeling stupid because before the tuto I was mad with your game, but know I understand, and well, it's really good game!

    Good job.

    Thanks :)

    I released a new update.

    Some changes:

    + optimization of load blocks when restarting level

    + 4 level

    + point about buttons in the tutorial

  • vladoss,

    i absolutely LOVE this game sir. the simplicity of the 'mechanism' along with the difficulty of the layouts is near perfect for sucking players 'in'.

    yes, the first level took me a while, but i beat it. the satisfaction of the replay and the 'well done' are...well done.

    could very easily be an ipad game. laying down the squares with your fingers and then watching the result is an incredible interaction, that i think would appeal to kids and adults with this game.

    please finish and find a way to publish this game sir.

    i think you have 'found the fun'.

  • vladoss,

    i absolutely LOVE this game sir. the simplicity of the 'mechanism' along with the difficulty of the layouts is near perfect for sucking players 'in'.

    yes, the first level took me a while, but i beat it. the satisfaction of the replay and the 'well done' are...well done.

    could very easily be an ipad game. laying down the squares with your fingers and then watching the result is an incredible interaction, that i think would appeal to kids and adults with this game.

    please finish and find a way to publish this game sir.

    i think you have 'found the fun'.

    The best review I've ever seen. Big thanks!

    I would be very happy to publish this game but first I need to finish it.

    And to make this game for iPad I need iPad :D

  • And to make this game for iPad I need iPad :D

    actually you don't sir. don't ever limit your possibilities with assumptions. i published my first game on the app store without ever having an iphone or ipod touch to test it with, and i even used the accelerometer for movement controls. i simply had other people test it for me, and you can do the same here.

    where there's a will, and a great game idea...there's a way.

    find a way.

  • > And to make this game for iPad I need iPad :D

    actually you don't sir. don't ever limit your possibilities with assumptions. i published my first game on the app store without ever having an iphone or ipod touch to test it with, and i even used the accelerometer for movement controls. i simply had other people test it for me, and you can do the same here.

    where there's a will, and a great game idea...there's a way.

    find a way.

    You are selling this game or it's free?

    Also, do you have iPad?

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